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Metadata-Driven Gamification: Exploring a New System for Crowdsourcing Antebellum History

dc.contributor.authorKowalski, Brandon T.
dc.date.accessioned2018-01-03T17:24:29Z
dc.date.available2018-01-03T17:24:29Z
dc.date.issued2017-04-07
dc.descriptionThis presentation was given on April 7, 2017 at the NADDI 2017 Conference held at Cornell. Any reuse should credit the original author and CISER.en_US
dc.description.abstractThe North American Slave Trade is in full swing. Technological advancements have made newspapers common throughout the Antebellum South. These newspapers feature runaway ads” where enslavers provide a detailed description of the enslaved with the hopes of capture. Some ads offered a handsome reward. Others sought to set an example for those contemplating escape. Today, we seek to compile, transcribe, and explore these advertisements. Above all we want to trace Freedom on the Move.en_US
dc.identifier.urihttps://hdl.handle.net/1813/55319
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectdatabasesen_US
dc.subjectcrowdsourcingen_US
dc.subjectslaveryen_US
dc.subjecthistoryen_US
dc.subjectfreedomen_US
dc.titleMetadata-Driven Gamification: Exploring a New System for Crowdsourcing Antebellum Historyen_US
dc.typepresentationen_US

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