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Karam, David; and Gigi Obrecht

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Years ago when we started collaborating on projects, we noticed that the most enjoyable part of our work was the creative process, far more than the finished product. This realization, reinforced over and over again through our working relationship, inspired us with the desire to make artworks that would share with the public the experience of creating the play rather than simply an object for contemplation or for specified, predictable manipulation. We began to incorporate user-play aspects into our work, and they soon became a standard element.

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Recent Submissions

Now showing 1 - 3 of 3
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    2005 Rockefeller New Media Foundation Proposal
    Karam, David; Obrecht, Gigi (2007-01-04T16:45:50Z)
    We propose to study the nature of the computer controlled real-time interactive audio visual presentation system. We want to create a multipurpose toolkit and interface for this medium by developing a symbolic graphic language and notational system for it. Our goal is to create a visual language that will drive the toolkit, and allow a non-programmer to design computer controlled audio visual presentations. The outcome of this toolkit will be a software application accessible to anyone. A music teacher will be able to link the position of her hand to a relative audio frequency and color. A performer might use the software to control lighting based on the loudness of his voice. The creative possibilities for an accessible multipurpose software are limitless.
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    Rockefeller New Media Foundation --Supplementary Material
    Karam, David; Obrecht, Gigi (2006-12-20T15:33:21Z)
    12 page self-published pamphlet.
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    2004 Rockefeller New Media Foundation Proposal
    Karam, David; Obrecht, Gigi (2006-12-18T15:47:39Z)
    Our proposal is to create an essentially invisible installation that generates music from movement. We propose an installation that will transform body motions into music, while remaining essentially invisible. We will create a play space for social interaction through sound/movement exploration, in which motion detectors record and translate the gestures of one or multiple participants into musical phrases. Different types of movement will elicit different types of sonic response: For example, gestural repetition will be registered and given back as rhythmic patterns. As "players" explore the space like a musical instrument, they find they can engage in a non-linguistic communication. In the absence of visual focus, participants interact with each other instead of with a surface or object. The possibilities for play are not limited by the person's age, education or cultural bias.